Game three of our exciting Tulleys trip saw us head into the spooky Nethercott Manor, a game well known for being a difficult one to do, especially as a two. We had to give it a go though, even if failure was a likely option – we didn’t want to miss it!
“The old manor house is entwined with local legend, the living don’t remember the Nethercotts, the family’s hay day was long ago. Local folk talked, whispers were heard, rumours began, lights were seen within.
The Nethercotts are long gone but something remains, an essence, a smell, a feeling, it’s in the fabric, in the walls, under the floorboards … it ticks, it creaks … take a trip into the past, uncover the family’s many secrets and glimpse their fleeting souls?”
This is easily one of the most impressive escape game set builds I’ve seen in the UK. The Tulleys building doesn’t look huge from outside, but somehow, amongst three other large sized games, they’ve essentially built a manor. The game looked and felt absolutely perfect, with a really creepy but fun feel.
For anyone who worries about horror games, it’s fair to say this definitely isn’t one. While there are a few small jump scares here and there, there’s no live actors involved, and the tone of horror is much more funfair ‘Haunted House’. It’s a fun, cartoony kind of spooky experience rather than a full-on traumatic experience (such as Edith or Butcher!).
The game has so many different elements to it, and honestly felt like about 4 or 5 different escape games packed into one, with the tone and type of puzzles changing from time to time.
Overall, this is a genuinely brilliant game, and an absolute monster of an experience. Inexperienced players with a small team number will really, really struggle in here – even experienced players have got a challenge on their hands. That said, I absolutely loved Nethercott Manor. There’s some fantastic ideas in play, and this is easily one of my favourite game sets to explore. This is a definite must-play…
Host: Our host was Dan, who was great with clues, and clearly did all he could to make sure we had a great experience.
Clue System: Clues were delivered via a voice in the room.
Success? Yes, we escaped with 14 seconds remaining, but I heavily suspect the time might have been put back once or twice to let us finish, as we were quite close… no complaints from me!