After our trip Down the Rabbit Hole, we took a quick break and headed into the Game of Thrones inspired The Iron Kingdom.
“Within the largest continent of the world, known as the Seven Kingdoms, there exists seven noble families. In the heart of this Kingdom lies the Iron Throne, the main source of conflict between everybody in the land. Whoever sits on the Iron Throne rules the entire continent, a position desired by many, a position in which people will go to extreme lengths to hold. News has quickly spread over the land suggesting that the new King is not the rightful heir to the throne. The discovery has caused an eruption throughout the Seven Kingdoms and a battle for the throne has broken out. You must find out who is the rightful heir to the throne. Who are you going to support? Which house are you going to fight for?”
Again, this was a nicely themed room from Escape Reality, with the second of the three spaces being a highlight – a round room with unlockable cell doors, each of which packed another puzzle punch. The room had some great props, and was well decorated. There was low light at times, but you’re given a couple of torches at the start of the game, and it wasn’t really a problem.
The room had another good mix of puzzles, some quite easy, and other a lot more challenging. We hit a few big stumbling blocks in the second room and had to call our host in for help a couple of times. This was down to us having a bit of a slow day again, until the next time we had to request a hint, which was down to a puzzle that didn’t really work. It was a great looking central piece, and we’d worked out what we needed to do, but despite trying it in various ways, it just wouldn’t trigger anything. Our host had to come in and help us, and after a lot of precision (which shouldn’t have been needed, and wasn’t completely possible in a team of two), the puzzle worked and we continued with the game. As we were getting to the end of our time, our host gave us an extra ten minutes because of this, which was a nice touch.
In the third room, we hit similar problems, this time getting the solution to a puzzle right in great time, but the mechanism not taking it. This is where the clue system doesn’t work – in a room where the hosts are watching and listening and have a screen, they’d put a message through telling us we’re right and to try again, but in this scenario, we started doing things differently, wasting time re-working things out even though we had the correct answer. Our host had to come in again (after we pushed the hint request button) to try and get this to work, and it took a few attempts even then. This was pretty much the last thing to do in the room, so it was a bit of an anti-climatic finale.
Overall, this room has some potential. There’s some good puzzles and nice theming, but a couple of things that leave a bad taste. From the two games we played here, we’d definitely recommend Down the Rabbit Hole over this one.
Host: Our host was Pateek again. He did a good job pushing us along when needed, and after we gave our feedback, he did acknowledge the problems, and seemed quite proactive in terms of trying to sort them.
Clue System: You’re given an iPad to carry around with you, which displays your time, and can scan icons next to puzzles to give you a clue (which adds five minutes onto your final time – you still get a full 60 minutes in the room, no matter what). In addition to this, there’s a switch next to the entry door which summons a game host to the room to help you.
Success? We escaped, but I’m not sure about the time. We’d gone over the 60 minute limit, but had an additional ten. It was probably around the 65 minute mark we got out. After the sting of a time penalty in the last game, we didn’t use the iPad for clues, but did take a few hints in the form of our host coming into the room.