After escaping Grimoire in the Attic, we went back to reception and were met by Amy & Ian from Brit of an Escape Habit, for the first of three games we were playing together. This time, we were taking on a game described as Escape Room Centre’s “ultimate challenge”, only recommended for experienced players in a four-minimum team.
“You’re not sure how you ended here. You remember being on a night out and getting offered a drink but then everything just fading out.
You and your friends have woken up in a place you’d heard whispers about, but were never quite sure existed, until now!
This place is where your body parts are removed one by one and sold to the highest bidder on the ‘dark web’.
In a coma state you’ll be kept alive until you have no ‘parts’ left to sell.
When Worldwide bidding ends in an hour the ‘operations’ will begin, can you save yourselves?”
You start the game handcuffed to the wall of a bright, sterile room that gave off strong “doctor’s office” vibes. The room looks perfect for the game, nicely in-theme with the storyline.
Once we were all freed from our handcuffs, we set about exploring the room. It’s not an overly large space, but it feels like there’s a lot to take in and search at first. There wasn’t a clear starting point or path, with the game taking on more of a “complete it when you find it” feel.
There wasn’t much of a flow to the game, with a fair few of the puzzles feeling fairly ambiguous and illogical. It seems to be a recurring thing of companies offering what is described as an “ultimate challenge”, only to find it means a not-at-all linear game with puzzles that make no sense without a clue. The game could work better, but only if hosted properly – we were stuck at so many points throughout the hour, and we received no hints, only getting any information on the rare occasion we decided to request so.
It all came to a head when a large, crucial puzzle in the game broke, and we spent the last ten minutes trying to make it work. There was nowhere else the game could go without completing the puzzle, and despite us repeatedly saying it wasn’t working, we received no help from the game host. She should have at least given us the solution to bypass it, but instead we were left doing nothing until time was eventually up. Our host acted with surprise when we were told her about the broken puzzle afterwards, which suggests we weren’t being watched and listened to with full attention.
There could be a good game in here somewhere, but a bad experience like this overshadows the whole hour. In complete fairness to Escape Room Centre, after Amy posted her review of the game (link below), the company issued a full refund, and the owner went to the effort of phoning us to discuss it. Some companies can act with disinterest or try to disagree with every point you make, so it’s good to see one take everything on board and show some great customer service. It’s also worth pointing out that in some cases, a bad game can give you a bad impression of a whole company, but Escape Room Centre have some great games, and we had very good experiences playing some of their other rooms – ‘Grimoire in the Attic’ being one we can definitely recommend.
After speaking to the manager of Escape Room Center on the phone, it was pointed out that some puzzles were being changed as they’d noticed a few flaws pop up every now and then, and they were very apologetic about our game host, who was quite new and had seemingly been a bit panicked. Don’t let this review put you off playing, as with some improvements, it might be worth a play.
Host: We had the same host as our previous game, but her hosting definitely wasn’t as good, as were left to waste a lot of time.
Clue System: Photo clues were delivered via a screen, while others came through a speaker.
Success? No, due to a broken puzzle and bad hosting, the game was incompletable.
Brit of an Escape Habit’s Review: https://britofanescapehabit.wordpress.com/2018/01/29/escape-room-centre-body-parts/