Project Breakout Brighouse: The Antidote, Project Z, & The Dollmaker

Project Breakout is definitely ‘up there’ (pun intended) when it comes to odd game locations. It’s the highest game we’ve played, located at the top of some endless stairs in an old flour mill, now a rock climbing centre, and also home to a spin studio and nerf gun arena! In fact, the Brighouse business empire even stretches across the road, with pub Millers and restaurant 47 Grains a part of it. We went into Millers for some food after the games, and I can definitely recommend the nachos and wild boar burger – great pub grub!

Yesterday, we returned to Project Breakout to play the two latest games ‘Project Z’ and ‘The Dollmaker’. When we first visited to play ‘The Antidote’, we hadn’t started blogging, so we’ve included our review of it with the two latest…

The Antidote

“You have been selected to take part in an experiment. Details as to the nature of the experiment cannot be revealed until the day of arrival. All we ask is that live subjects enrol. Not for the faint hearted.

This is a test of skill, cunning and bravery. Not everyone will complete the challenge, but those who do will be rewarded with the ultimate prize! More details will be provided in your briefing should you choose to take the challenge.

Do you have what it takes to beat the experiment?”

The Antidote at Project Breakout Brighouse

It’s a theme that has been done to death (you’ve been poisoned and need to find the antidote), but Project Breakout give it a fantastic, unique twist. It’s only something minor, but it adds a ton of immersion, and makes ‘The Antidote’ stand out over the many other games with similar stories.

‘The Antidote’ has the easiest difficulty rating of the three games at Project Breakout, and it’s clear why. Enthusiasts will race through this room as we did, but you don’t come out of it feeling short changed. Despite it being a beginner level room, it’s still a lot of fun, and has the perfect mix of puzzle types.

Unique touches, exciting puzzles and a great flow, this is the perfect introduction to escape rooms for newbies, giving you an overview of the different puzzle types, locks and overall concept, whilst still providing a lot of fun to the more experienced players.

Host: Our host was game creator Benn – a top guy with some great ideas and a lots of escape room enthusiasm. 
Clue System:
Clues and time updates are delivered via a speaker.
Success? Yes, we escaped in 38.08, taking 1 or 2 clues (It was back in July 2017, so I don’t have the clearest memory!)

Project Z

“You are in the midst of a Zombie Apocalypse. By chance you’ve found yourself locked in an underground bunker owned by a secret Government organisation, but the scientist in charge of the keys ventured outside some time ago to assess the situation and never returned.

The hordes of Zombies have begun to descend on the room, and your food and water supplies are exhausted. Suddenly your 2 way radio crackles into life. A rescue chopper has discovered your whereabouts and is on its way to rescue you, but they will only have one attempt to land before the Zombies overwhelm them.

Estimated time of arrival is in 60 minutes. Can you find a way out of the room before the chopper is forced to leave, or worse, find yourself overcome by the undead army waiting outside?”

Project Z at Project Breakout Brighouse

The ‘Project Z’ bunker looks fantastic – an immersive, nicely themed, post-apocalyptic space for the game to take place, taking everything into account – air pipes, food and drink supplies, beds, and storage.

The game itself boasts the perfect variety of puzzles again, like ‘The Antidote’, but with more to do at a slightly higher difficulty level. We really enjoyed this game, particularly the really well thought out tasks, and the great flow.

Another excellent, well designed game from Project Breakout, with a good story, great set and top puzzles.

Host: Our host was creator Benn, who again did a fantastic job.
Clue System: Clues and time updates are delivered via a speaker.
Success? Yes, we got out in 45.02, needing a couple of pushes along the way. We flew through a majority of the puzzles, but there were a couple of things that caught us out.

The Dollmaker

“A serial killer is on the loose. Can you avoid becoming his next victim?

The police have nicknamed the killer ‘The Dollmaker’, due to the macabre way he displays his victims after their death, dressed in handmade garments reminiscent of another era, and clutching in their hand an exact replica doll of themselves.

You have read about him in the papers, even seen the items on the news, but it doesn’t really affect you right? Things like that only happen to other people, doesn’t it? You’re too busy concentrating on your night out to pay much attention anyway…

Fast forward 24 hours. You wake to find yourself and your friends in strange surroundings. The scene is reminiscent of a horror movie. Bloody handprints all over the walls, strange medical devices scattered around the room, and worst of all, The Dolls, So Many Dolls!! As fear begins to creep in you realise you are in the lair of ‘The Dollmaker’ himself. Who knows how long it will be until he returns? Have you got what it takes to escape his evil clutches before you become yet another showpiece in his sick and twisted collection?”

The Dollmaker at Project Breakout Brighouse

Although there’s a horror backstory, ‘The Dollmaker’ isn’t a horror room. It’s made out to look very creepy, but there’s no scares, so nothing to worry about (unless you have a massive fear of dolls!).

The room design delivers a genuinely creepy atmosphere, as well as a nice layer of fake blood and a good stock of murder weapons. There’s a lot of really sinister looking dolls locked up in cabinets and pictured on the walls too, helping the get the room perfectly themed.

The gameplay was good, offering a nice flow as with the other games at Project Breakout, and a good variety of puzzles. There’s a good amount of searching and observation to do, with Project Breakout again delivering some really interesting, unique ideas.

This is definitely the most difficult room out of the three, with the solutions to puzzles not quite as obvious as they are in the others. Nonetheless, it should still be an easy escape for a two player team of enthusiasts, but may need 3-4 players in a less experienced group.

Host: Again, game creator Benn hosted our game, and we had a good chat afterwards about all things escape.
Clue System: Clues and time updates are delivered via a speaker.
Success? Yes, we escaped in 44.33. We did have a couple of moments where we genuinely struggled to work out what we needed to do, but with a push in the right direction, managed to overcome the challenge.

Overall, the three games at Project Breakout are of great quality, all of them supplying an hour of good fun in immersive environments. We can’t wait to see what they’ve got in store for their next rooms!


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