Exit Plan Edinburgh: Svengali’s Lair

After our first two games at Exit Plan, we had a break for a couple of hours, heading to Dirty Dick’s for some haggis balls (when in Rome…). After that, we headed back to Exit Plan for our third and final game of the day… Svengali’s Lair.

You are woken up by a maniacal laugh.  It sends a chill down your spine.  That crazed cackle is unmistakable – you have been captured by the evil genius Svengali for his own twisted amusement!

Handcuffed to the wall, you are completely at the mercy of your captor.  But he has a game for you to play in order to earn your freedom.  If you defeat the devious puzzles the dastardly Svengali has set for you – you will be free!

In order to focus your mind however, your hideous host has provided you with some motivation to escape before the hour is up….”

Svengali's Lair Exit Plan Edinburgh

This is probably the most well themed room out of the three. Writing on the walls, intriguing pictures, low light – the place looked quite mysterious.

As mentioned above, you start the game handcuffed to the wall. It’s a scenario that starts off a lot of games across the country, but the solution to getting the cuffs off in Svengali’s is definitely the most innovative we’ve seen. This one fun challenge kicked off a trail of puzzles, some continuing to be really out of the ordinary and fun, and others being more paper based and requiring some thinking.

This was a really enjoyable game, with a good flow, and a few stumbling blocks that leave you thinking for a while. The finale to the game was excellent – unfortunately there was a technical problem a few moments beforehand which sort of ruined the moment, but our host David handled it well. Overall, a great game!

Host: Again, David hosted us, and did another fantastic job.
Clue System: Clues were delivered via a screen
Success? We escaped our third Exit Plan room, this time with 10 minutes and 11 seconds to spare (including time added back on after the tech fault). Definitely the most challenging of the three games

Website: exitplanedinburgh.co.uk

One comment

  1. Svengali’s Lair was the room that came most recommended to us. Personally I found it a close run with Tesla Cube.

    Liked the fun element to retrieving the handcuff key. Nice little starter. A darkened room but plenty of torches available so light was never really an issue.

    Again, more books and a briefcase…every room at Exit Plan has these 😁…but again it’s all done very well. An enjoyable puzzle/task involving some pipes and a cleverly disguised hidden door, we normally can always spot secret doors, but not this one.

    Unfortunately this was where we got stuck…we has the clue we need to progress but it didn’t work. We were stumped. Unfortunately it turned out an item of equipment wasn’t working and although the host dealt with it well, it did involve him having to enter the room and it killed the momentum a little as we climaxing to the finale.

    The penultimate puzzle had us stumped for a good few minutes…we’d got the gist of it but not the answer…then suddenly.. Ah-ha! On to the final puzzle…and again, like with Framed, get this bit wrong and it’s game over. Luckily we’d already worked out just how we had to do it so could just crack on with it.

    Another very good room and 3 escapes from 3. A very good first day for us in Edinburgh. ☺


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